02 USER PERSONA
02 USER PERSONA

Who Is Actually Riding

Before designing anything, I needed to understand who was on the other side of the screen. Three distinct rider types emerged from my research — each with a different relationship to the app, different levels of patience for setup, and different moments when the product either earned or lost their trust.

03 COMPETITIVE ANALYSIS
03 COMPETITIVE ANALYSIS

How the Industry Compares

Before designing a single screen, I audited three competitors who launched or significantly updated their apps in 2023 in India — TVS Connect, Honda RoadSync, and Hero Connect. I wanted to understand the category benchmark, where Ride Connect was behind, and where there was a genuine UX opportunity that no one had addressed yet.

04 RESEARCH & DISCOVERY
04 RESEARCH & DISCOVERY

What Riders Actually Said

I spent two weeks listening before I opened Figma. I interviewed daily commuters in Bengaluru traffic, weekend riders in Chennai, first-time buyers fresh from showrooms, and the stakeholders who built the product. I wanted to understand one thing: riders clearly wanted to use this app — so why weren't they?

23+

Participants Across 3 Groups

14

Existing Riders Interviewed

6

New Buyers (Post-Purchase)

160+

App Store Reviews Coded

New Buyer Sessions — The First-Hour Experience

"I downloaded it in the showroom parking lot. Tried to pair three times. Nothing. Uninstalled and reinstalled. Still nothing. I just gave up and drove home."

Arjun, 26 · Gixxer SF 250 · Hosur

First Launch Failure

"I expected it to connect automatically when I got on the bike — like how a car Bluetooth works. I didn't know I had to do something on the console first."

Priya, 24 · Access 125 · Hosur

Mental Model Mismatch

"There was no 'you're all set.' It just sat there after setup. I wasn't sure if it had worked or not. I closed and reopened it twice just to check."

Nandini, 27 · Avenis · Bengaluru

First Launch Failure

The most common feedback from the users

Riders rejected the friction, not the product

Riders rejected the friction, not
the product

Riders rejected the friction, not
the product

Every participant expressed genuine interest in connected features. Abandonment was situational — morning time pressure, one failed attempt — not attitudinal.

Morning time pressure was the primary trigger

Morning time pressure was the
primary trigger

9 of 14 riders cited the morning commute specifically. Tolerance for setup failure: under 45 seconds when already late.

Silent failures damaging error messages

Silent failures damaging error
messages

The app doing nothing — no spinner, no message — caused more frustration than even a bad error dialog. Uncertainty cost more than time.

Analytics existed but was invisible to almost
everyone

Analytics existed but was
invisible to almost everyone

Analytics existed but was invisible
to almost everyone

Riders who found trip data became power users. Those who hadn't found it didn't know it existed. This was an IA fix, not a feature build.

Document anxiety was universal across all riders

Document anxiety was
universal across all riders

Document anxiety was universal
across all riders

All 14 interviewed had experienced a checkpoint scramble. Privacy concern was the one condition to wallet adoption — solved with a single sentence.

New buyers are the highest-stakes moment

New buyers are the
highest-stakes moment

New buyers are the highest-stakes
moment

Every new buyer session I ran ended in abandonment before first successful pairing. Day-one excitement converting to frustration within 8 minutes.

05 PRODUCT THINKING
05 PRODUCT THINKING

How I Approached Each Problem

So I reframed every design brief around one thing: what is the specific friction between a rider's intent and the outcome they want? Remove that, and adoption follows naturally. Here's how I framed each problem before I opened Figma:

Riders rejected the friction, not the product

Riders rejected the friction, not the product

All participants showed real interest in connected features. The problem wasn’t the idea of the product, but the effort required to use it. Most users dropped off after facing repeated friction, not because they didn’t want the features.

Morning time pressure was the main trigger

Morning time pressure was the main trigger

Most riders mentioned their daily commute as the key moment of failure. When they were already running late, they had very little patience. If setup or pairing didn’t work within 30–45 seconds, they stopped trying.

Silent failures were worse than clear errors

Silent failures were worse than clear errors

Users found it more frustrating when the app didn’t respond or gave no feedback. Not knowing whether to wait or retry created confusion. A clear error message was easier to handle than uncertainty.

Analytics existed but were not visible

Analytics existed but were not visible

Trip data was already being collected, but many users couldn’t find it. Those who discovered it found it useful and engaging. This showed that the issue was not missing features, but poor visibility and structure.

No in-app help or guidance

No in-app help or guidance

When users faced issues, they had no support inside the app. They had to rely on external sources like Play Store reviews or YouTube. The absence of a simple help system made even small issues feel difficult to resolve.


When users faced issues, they had no support inside the app. They had to rely on external sources like Play Store reviews or YouTube. The absence of a simple help system made even small issues feel difficult to resolve.

Document-related anxiety was common

Document-related anxiety was common

Most riders had faced situations where they had to quickly show vehicle documents. This created stress, especially during checkpoints. A digital solution was not expected by users, but once introduced, it had clear value. The only concern was around privacy.

06 DESIGN PROCESS & CHALLENGES
06 DESIGN PROCESS & CHALLENGES

My Process

I resolved every IA decision and flow priority at low fidelity before I designed a single screen. This protects against the most expensive mistake in product design: building a beautiful solution to the wrong problem. Challenges included balancing feature depth with usability, designing around platform constraints I couldn't eliminate, and ensuring every error state was as considered as every success state.

07 INFORMATION ARCHITECTURE
07 INFORMATION ARCHITECTURE

The Structure I built

The first thing I noticed about the old app was that its structure reflected the order features were built, not the order riders needed them. I rebuilt the IA from scratch around how riders actually think about a riding session — not around how a product backlog was organised.

08 OLD VS NEW APP
08 OLD VS NEW APP

Flow by Flow

Every major flow was redesigned — not just reskinned. For each one, I'll walk you through what the old experience looked like, what I changed, and — most importantly — why I made those specific decisions.

09 IMPACTS & RESULTS
09 IMPACTS & RESULTS

What Changed

Implementing these improvements had a meaningful impact on how riders engaged with the app. The measure of this redesign wasn't how it looked — it was whether riders behaved differently. Here's what post-launch signals showed.

Metrics marked (est.) are estimated projections based on post-launch review sentiment analysis and qualitative interviews. Framed as learning benchmarks, not reported figures.

Interaction & Learnings


“Test on actual bikes, not in interview rooms.”

Interviews helped, but missed real usage constraints. Observing riders in context (helmet, gloves, time pressure) would have exposed key friction points. Future approach: prioritize in-context usability testing.

“Competitive analysis should precede structural decisions.”

Key insights from competitors came too late, after core flows were defined. Going forward, deep competitive analysis should inform IA and primary flows before wireframing.

“Quick Start Guide search should be a day-one requirement.”

Search was added late, despite clear user need for guidance. It should have been defined early as a core requirement, not an afterthought.

“Feature availability ≠ feature accessibility.”

The app had features, but poor access paths. If users can’t reach a feature, it effectively doesn’t exist. Future focus: audit and optimize accessibility before adding new features.

10 FUTURE IMPROVEMENTS
10 FUTURE IMPROVEMENTS

If I Continued

Through this project, I developed a clear picture of where the product could go next. These are the directions I would push for in the next iteration — grounded in what my research participants said they wished existed, and aligned with where Suzuki India's business growth strategy is heading.

Crash Detection & Emergency Assist

Accelerometer-based fall detection with automatic emergency contact alert + GPS location after a 30-second inactivity threshold. Moves Ride Connect from navigation tool to genuine safety companion — the category differentiator no competitor has deployed.

Proactive Smart Routing

Routes recommended from the rider's own destination history and typical departure times — surfaced before the search bar is even opened. Karthik's morning routine is 36 km on ORR, every weekday at 8:45am. The app already has that data. It should surface "Leave now — 42 min, moderate traffic" without being asked.

Ride Score & Weekly Coaching

Weekly riding behaviour summary with personalised fuel efficiency tips. Rahul's exact request — "same energy as checking my Spotify Wrapped." Transforms analytics from a passive log into an active improvement tool. Strong retention driver: weekly personalised notifications create durable return habit.

Live Vehicle Health Dashboard

Real-time tyre pressure, battery voltage, engine temperature, and fuel level from OBD sensors. Requires next-generation Suzuki hardware — the UX groundwork for this surface is already present in the vehicle profile card design. Once hardware catches up, the design is ready.

11 WHAT I LEARNED
11 WHAT I LEARNED

You Have Reached the End!

During this project, I developed my design process and learned that every project presents its own unique challenges. I came to understand that product design is a collaborative process that involves a cycle of feedback and iteration to refine and improve the design. Here's what I'm taking forward from this one specifically.

During this project, I developed my design process and learned that every project presents its own unique challenges. I came to understand that product design is a collaborative process that involves a cycle of feedback and iteration to refine and improve the design. Here's what I'm taking forward from this one specifically.

Research is the design brief:

The most valuable thing the qualitative research gave me wasn't a list of problems — it was specific, human moments attached to each problem. When I designed the pairing error states, I wasn't designing for an abstract frustrated user. I was designing for Suresh's 40 failed attempts and Deepa's fear that her bike itself was broken. That specificity changed the quality of every design decision. Named evidence moves faster than general insight.

Designing for physical contexts raises every stake:

Most apps are designed for someone sitting comfortably with full attention. Ride Connect is used by someone at 60 km/h, wearing a helmet, possibly gloved, with a phone mounted at eye level while managing a vehicle. Every decision — touch target size, contrast ratio, error message length — had a physical consequence that a desk review couldn't simulate. Meenakshi's checkpoint moment and Karthik's morning commute were present in every screen I built.

Feature design vs experience design — I now understand the difference:

Suzuki knew what to build — that was product strategy. My job was ensuring every feature worked in a way that didn't require the rider to think about using it. That is experience design. The difference shows up most clearly in error states, empty states, and loading states — the moments that product managers often deprioritise and engineers often skip. Those are exactly the moments where riders form their lasting opinion of a product.

What I would do differently:

I would push harder for usability testing with riders in a real riding context — not just interview sessions in a room. Watching Karthik actually try to pair the app while sitting on his scooter in a parking lot would have given me information that 30 minutes of conversation couldn't. I also would have introduced the competitor analysis earlier — before the IA rebuild rather than during it. In future projects I'll treat competitive research as an input to IA work, not a parallel track.

If you’ve made it this far, you probably care about good design. I do too — a lot → Let’s connect.